Thanks for the report. We will have a fix for this.
Thanks for the report. We will have a fix for this.
Thanks for the report, we will have a fix for the issue.
Would you happen to have a capture or video of this issue when it occurs? It would help us isolate the issue.
Would you happen to have a log related to this problem? We will investigate the issue.
Thanks for the report, we will investigate the issue.
Thanks for the report, we will investigate the issue.
Thanks for the report, we will investigate this issue.
Thanks for the report, we will investigate this issue.
Thanks for the report, we will investigate this issue.
Thanks for the port, we will investigate the issue.
17 hours ago, RedCrestedTuraco said:Constant, extremely high-pitched sound started as soon as the elevator opened and stopped when I loaded back into Fortuna.
Neat
Hello, what Warframe were you using at the time this happened? We are still actively trying to track down this issue.
17 hours ago, sunderthefirmament said:I don't think it's been changed yet, if indeed it ever will be. I didn't even have to check my teammates' loadouts on ESO this morning to know that someone was using it. Absolutely earsplitting.
I've heard good things about the weapon, but largely wrote it off for my own purposes after hearing its sound effects. They're really overtuned.
We have not issued any updates for this yet, but are looking in to the issue. Thank you for your patience.
Thanks for the reports, we will issue a fix for this ASAP.
Thanks for the report, we will investigate the issue.
Thanks for the report, we will investigate the issue.
Thanks for the follow up. We have isolated the issue and will have a fix.
Thanks for the report. We are having a hard time reproducing the ledge grab during sling. Is there anything in particular you're doing to achieve this?
Thanks for the report, we will investigate the issue.
Thanks for the feedback, we will investigate the issue.
Thanks for the feedback! We will investigate the issue of missing sounds.